We are truly conflicted. We are pre-occupied with computational design and digital fabrication – commonly assumed to be rapid, fashionable, and surfacial, though simultaneously pre-occupied with volume – thick, heavy, ancient, and permanent. We also maintain an emphasis on speculation, and yet our dedication to reality resists this claim. We intend to innovate and transform the future of architecture, yet we look to history in order to do so. Somewhere in this milieu of confusion and confliction is the kernel that defines us.
Marc Jarzombek recently suggested one could determine how well a society is doing by their ability to precisely carve stone. We like his metric for its simplicity, but also for its assumption that we must not be doing so well today. So much of the discussion surrounding digital design has focused on the surface. We are not immune. Much of our previous research has dealt with the economically friendly sheet material, while maintaining a common thread of a dedication to volume. This dedication originally manifested in volumetric occupation through bending from 2d to 3d. More recently this desire has formalized into stereotomic (the art of cutting solids, most typically stone) research with such projects as Periscope: Foam Tower and Temporal Tenancy. These projects mined the past knowledge of stereotomy as a way to robotically carve foam for temporary installations. The irony of these projects is they apply knowledge from heavy stone construction to light temporary projects that require tensile cables to stand. While the irony exists, these exercises in carving solids could also be applied to materials with significant mass as a way to re-engage the thick, heavy, and permanent compression-only architecture of the past.
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Guy Gurtizs updatedabout 9 months ago via Mobile -
Nadezhda Nikolova added a digital reference, updated 9 media, uploaded 9 media and updatedabout 9 months ago via OpenBuildings.com











